04 - Ashurta's Tomb

-The heroes defeat the undead Ashurta and Elron claims his blade, the first piece of Edrick’s Crown.

-They move further through the tomb, encountering a hobgoblin wight, a specter, and a bloodblade skeleton. Much deathening nearly occurs.

03 - Bug Slayers

In which our heroes are sent kruthik-killing; also, we meet Durkle’s step-mother; also also, the heroes discover the long-lost tomb of Ashurta…

02 - Rendezvous with Thrik-Thrak

With the troll defeated, Jim left the group to meet with the priests of the Raven Queen who had summoned him to Zephyrus in the first place. But, as if to offset Jim’s absence, the group quickly made a new friend:

Spellman Von Cantos, human war wizard.

Spellman approached the party, following the booming sounds of the troll’s fiery casks. With the troll already waylaid, Spellman helped the party by casting a Read Languages ritual, enabling them to translate the note they’d found on Golkin’s body. The note proved to be a bill of sale, detailing the changing of hands of the venerable Zephyrus spice shop Spices N’ Things from the Golkins family to a mysterious gypsy, who promised good fortune to Golkin in return.

Several in the party recalled long-standing rumors that the spice shop stood over the location of an ancient temple of Thrik-Thrak, an elder god from Garrinham’s distant past. Seeking more information, the group broke into Gorkin’s apartment (using Spellman and Durkle’s Floating Disc rituals to enter the third-story residence), and though they didn’t find any evidence linking Gorkin to Thrik-Thrak, Durkle and Elron stole several hundred gold pieces and a few ornamental swords.

Turning their attention the spice shop, Muriel fey-stepped inside and opened the locked door for her comrades. The group startled a Vistani watchman, who attempted to escape. Instead, the watchman led the group directly to a trap door leading to a small series of caverns beneath the spice shop, before falling victim to a pit trap his own comrades had set up to defend Thrik-Thrak’s temple. The group found a crude tattoo of Thrik-Thrak’s symbol on the deceased watchman’s arm. Before descending into the caverns, Durkle burgled a handful of cumin from the spice shop.

In the caverns the group encountered several poorly-constructed homunculi and a gnoll called the Hand of Thrik-Thrak. The Hand was killed before he was able to warn his comrades of the invaders, and Muriel found a Glaive Deathstalker +1 in the Hand’s hoard of stolen and recovered weapons.

Finding a key to the cavern’s inner sanctum in the Hand’s ohgodican’tgoonlikethisanymore.

01 - The Night of Goblin Sunders

A trio of adventurers met for a drink at a bar in Zephryus called The Goblin’s Crooked Tooth:

Durkle the Fuckinator, a gnomish bard. Elron Hubbard, an elven cleric of . Jim, and elven avenger of the Raven Queen.

Durkle attempted to recruit Elron and Jim into a conspiracy to murder his step-mother [[:Janet the F*ckinator|Janet]], but the pair seemed unwilling to assist.

A group of goblins and hobgoblins, drunkenly and rowdily celebrating the Night of Goblin Sunders, stormed into the tavern and attack the mostly-human crowd. Teaming with the other taverngoers and the barkeep, Durkle, Elron and Jim did battle with the goblins. The goblins were led by [[:Golkin Golkins Jr]], a wealthy young goblin well-known in Zephyrus.

The sounds of combat attracted the attention of another adventurer:

Muriel Larkspur, an eladrin paladin.

She joined the battle on the side of Durkle, Elron and Jim, and the paladin and the avenger soon had the best of Gorkin. Muriel and Jim heard the goblin’s last, whispered words: “The gypsy was wrong…”

Searching Gorkins’s body, the group discovered a note, written in goblin and illegible to them.

Hearing the sounds of battle outside the tavern – the Night of Goblin Sunders often erupts in violence in the city’s lower quarters – the group of four went through the Crooked Tooth’s back alley exit to investigate.

What they found was a bizarre sight—a troll strapped to a heavy cart, loaded down with casks and dragging it down the street. Atop the cart stood two hobgoblins, lighting wicks on the casks and handing them to the troll, who then threw them at buildings and passers-by, resulting in a fiery explosion.

Muriel immediately fey-stepped to the far side of the troll, engaging it in direct combat. This foolhardy maneuver almost cost her her life, but soon enough Jim was able to pierce one of the wagon’s casks with an arrow—setting the troll alight. A short but intense battle followed, resulting in the death of the troll and one of the hobgoblins. The second hobgoblin escaped into the night.

Meanwhile, Elron had sought cover in a general goods shop run by the kobold [[:Steven Urd]]. Steven agreed to allow Elron passage through his basement, and out the back entrance, on Elron’s promise not to steal anything. Elron promptly stole a bow and a quiver of arrows, leaving a handful of gold in the basement in return.

Elron emerged from the basement of Knives and More! to find the battle wrapping up, with the troll dying in flames and Muriel dispatching the remaining hobgoblin. The sounds of drunken goblin violence echoed through the city, but there was no sign of immediate danger to the group. They turned their attention to the note they had discovered on Gorkins.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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